How Can Online-Games Be Used To Facilitate And Engage Students In Learning Chinese

Term

Spring 2019

Capstone

Capstone Project

Degree Name

MALED

Facilitator(s)

Patty Born Selly

Content Expert

Gu MI

Abstract

Research has demonstrated that online-games engage students learning a foreign language. It has a range of data collection, communication skills, brain activities and literacy acquisition benefits. The website designed for this project focuses on using the Chinese online-game sets to motivate students to learn Chinese. Multiple intelligences have been implemented in the online-game learning with a number of subjects. For example, math and science. However, the research on how to bring the online-game to the classroom for a foreign language, especially, Chinese learning is limited, let alone the challenge of finding online-games for Chinese learning. This project involved creating a website, which has forty-eight online-games that link learning topics to engage students learning Chinese through playing the online-games.The project will primarily be used in a high school setting, but is published for any teacher and student who wants to learn Chinese through the online-game playing. The goal of the project is to help them easily find a set of online-games that are good for leaning Chinese according to the curriculum topics and world language standards.

Project Type

Website Creation

Keywords

Brain-based Learning, Foreign Language, Literacy, Motivation

dc_type

text

dc_publisher

DigitalCommons@Hamline

dc_format

application/pdf

dc_source

School of Education Student Capstone Projects

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