Term

Fall 2025

Capstone

Capstone Project

Degree Name

MAT

Facilitator(s)

Jennifer Carlson

Content Expert

Tracey Beaverson

Abstract

This capstone project sought to answer: In what ways might a gamified math fluency resource focused on increasing math confidence facilitate learning for preadolescent students struggling in math? Research into game-based learning, motivation, and mindset revealed that students can benefit from engaging, collaborative, and low-stakes learning experiences that build fluency through games. Additionally, the environment should foster math confidence and competence in preadolescent learners. The project culminated in the development of a website offering free, low-preparation math games appropriate for grades 3–5. Designed for teachers and substitute educators, the learning materials provided emphasize social interaction, inclusivity, and equitable access. This project contributes to the growing research supporting gamified learning as a means to increase engagement, procedural fluency, and motivation in mathematics education.

Project Type

Website Creation

Keywords

At-risk Students, Mathematics

Type

text

Publisher

Hamline University

Format

application/pdf

Source

School of Education Student Capstone Theses and Dissertations at Hamline University

Included in

Education Commons

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