Term
Fall 2025
Capstone
Capstone Project
Degree Name
MAT
Facilitator(s)
Jennifer Carlson
Content Expert
Tracey Beaverson
Abstract
This capstone project sought to answer: In what ways might a gamified math fluency resource focused on increasing math confidence facilitate learning for preadolescent students struggling in math? Research into game-based learning, motivation, and mindset revealed that students can benefit from engaging, collaborative, and low-stakes learning experiences that build fluency through games. Additionally, the environment should foster math confidence and competence in preadolescent learners. The project culminated in the development of a website offering free, low-preparation math games appropriate for grades 3–5. Designed for teachers and substitute educators, the learning materials provided emphasize social interaction, inclusivity, and equitable access. This project contributes to the growing research supporting gamified learning as a means to increase engagement, procedural fluency, and motivation in mathematics education.
Project Type
Website Creation
Keywords
At-risk Students, Mathematics
Recommended Citation
Nosow, Celeste, "The Role of Gamified Learning in Developing Math Confidence and Procedural Fluency" (2025). School of Education and Leadership Student Capstone Projects. 1151.
https://digitalcommons.hamline.edu/hse_cp/1151
dc_type
text
dc_publisher
DigitalCommons@Hamline
dc_format
application/pdf
dc_source
School of Education Student Capstone Projects