Capstone Project Title
The research question addressed in this study was: how can high school teachers design a unit plan, centered around a graphic novel that effectively integrates the teaching of technology skills which students can apply in their post-secondary experiences? Topics explored in the literature review include what student burnout is, in addition to student attention spans. Alongside those, it looks into the best practices of utilizing technology, teaching technology as a skill, and teaching graphic novels. The curriculum designed for this project focuses on the Understanding by Design (Ubd) framework from Wiggins and McTighe (2011) and uses backward design to craft a unit plan. The unit plan was centered around using a graphic novel to guide the further development of students’ technology skills. Inside this unit, students were being taught transferable technology skills that they can use later in their lives. The curriculum will primarily be used in a traditional classroom setting, for high school students in an English Language Arts class. With that being said, this curriculum can be easily adapted for other grade levels, as well as swapping out the texts used in the curriculum. The goal of the project is to have students walking away feeling as though they successfully learned new or deepened their repertoire of technology skills to take into their post-secondary experiences.
Curriculum, Teachers/ Teaching, Technology
Rosbacka, Dana, "Effectiveness of Integrating Technology for Improving the Post-Secondary Skills of Students with a Graphic Novel Based Curriculum" (2023). School of Education and Leadership Student Capstone Projects. 961.
School of Education Student Capstone Projects