Capstone Project Title
Kelly Armstrong & Alex Stahlmann
Decades of research point towards great, but unfortunately untapped, potential video games provide classrooms for meaningful learning and enrichment. Despite a lot of academic thought being poured into the subject of video games’ educational value, we do not see them being used commonly within classrooms or even cohesively studied as different games are focused on and successes are measured in non uniform ways. The content created for this project focuses on taking much of the academic foundation or merit of learning through video games and advocates them to a general audience alongside modern games that exemplify learning principles covered. The video game landscape evolves quickly so the important works of academics such as James Paul Gee or David Williamson Shaffer are still incredibly valid in providing an academic validity to video game play, but more recent games and ideas were included to update and support their work. In addition to addressing video games being used within classrooms in general, they are evaluated through the specific lenses of teaching social studies concepts, modeling potential student careers, and developing environmental identities. The research and prominent findings lead to the creation of the Low Five Education Project within the website Lowfivegaming.com. The Low Five Education Project is a series of multimedia creations including a video essay, written articles, and podcasts that teach a general audience about the many ways of which players learn when playing games while advocating for their greater use in schools alongside recommendations and advice to do so properly.
Environmental Studies, Learning Styles, Teachers/ Teaching, Technology
Stahlmann, Luke, "Using Video Games To Teach Social Studies, Model Careers, And Develop Environmental Identities Within Our Classrooms" (2022). School of Education and Leadership Student Capstone Projects. 870.
School of Education Student Capstone Projects